Plural, because some lead ins are set up such that Falco can semi-react to your position and choose timing/spacing from there. GENERALLY SPEAKING, Falco has set up/decided before hand the side he lands on and spacing(s) and timing(s) of his dair or nair, as well as the state of movement.
"During" stage, aerial: Falco decides to perform an aerial. Discussing timing variations in shine go a bit beyond the scope of this post and I also don't have a great understanding of it, but the gist of my current thoughts are that the shine itself isn't performed from a jump so there's only one "timing" of shine, and any variation in the timing of the move is from you, not from Falco. "During" stage, shine: So if Falco decides to use shine, it will either hit spaced (the edge of the shine) or deep (his body meets your shield). On the other hand, Falco's aerials are performed while moving and beat out a lot of moves due to their startup, so he doesn't necessarily have to have a laser out for those options. So if he shines, it will be from a laser. Generally speaking, since Falco is slow on the ground, there are very few occasions where he can running shine you without incurring a large amount of risk. "Before" stage: before he interacts with your block directly, he will choose to shine or come in with aerial (he can do jumping shine but this is only a relevant options with platforms, and I'm only discussing a no platform case in this mini-essay). From here, you can break down the pressure into before/during/after (these terms used in context of Falco's timeline): Assume that Falco has already gotten past the neutral stage and has successfully gotten you to decide to block (also assume no powershield).
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For the reactable situations, you react for the non-reactable situations, you find ways to recognize when they get started or how to defend when they're started and you find ways to give yourself a margin of error.Īnyways, let's get all the preliminary stuff out of the way so I can explain how to practice. Oh well! That's just Fighting Games 101 - there will be highly non-interactive, disadvantageous situations so long as you wanna play, you gotta find a way around them. Furthermore not all of his created scenarios are reactable, and worse yet he has many ways to condition you towards one reaction or another. Falco shield pressure is crazy because of the beefiness of his aerial and shine, as well as the option to grab out of shine (and double shine to cover rolls). But maybe you should skim this post, for real.Īn immediate and very useful application is if (like me) you are struggling against Falco shield pressure. I think the post is essential to understanding what you're practicing, but if you're just looking for what I've been doing recently, then go ahead and just skip this. The post will contain the preliminary stuff and the comment following will contain the methodology. There is a ridiculous amount of mileage you can get out of this as a player provided you have the minimum dedication to learn how to execute the maneuvers you have trouble against, and the patience to test extensively if necessary. RAW Paste Data The 20XX Hack Pack should just be renamed the No Johns Hack Pack.